Making Time Count in VR
Key Finding
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Finding One
Employment During VR Predicts Long-Term Success
After accounting for individual characteristics, prior work history, and local labor market conditions, youth who spent a greater share of their VR time employed experienced better outcomes across every measure examined. The table below summarizes the estimated associations for each 10 percentage-point increase in the share of VR time spent working.
| Outcome Measure |
Effect per 10pp Increase in VR Time Employed |
Statistical Significance |
| Employment at VR case closure | +2 percentage points | p < 0.01 |
| Avg. quarterly employment rate (post-VR) | +8 percentage points | p < 0.01 |
| Total quarters employed post-VR | +0.4 quarters | p < 0.01 |
| Avg. quarterly earnings (post-VR) | +$323 | p < 0.05 |
Source: Yin, M., & Guerrero, D. (forthcoming). The Economics of Vocational Rehabilitation: Time Use and Labor Market Payoffs. Rehabilitation Counseling Bulletin. Controls include demographics, disability type, pre-VR employment, county and year fixed effects. N = 5,875. About p-values: the probability the observed effect arose by chance; p < 0.05 (<5% chance, "statistically significant"), p < 0.01 (<1% chance, stronger evidence).
Longer VR duration alone was not a strong predictor of outcomes. Each additional quarter corresponded to a small reduction in employment at closure, though modestly higher earnings over time. Once employment during VR was accounted for, this negative association was substantially attenuated, suggesting that extended participation without work experience is the primary driver of weaker results.
Who Benefits Most
Youth without prior work experience gain the most
WITHOUT prior work experience
23%
increase in post-VR earningsBridge to first employment
WITH prior work experience
9%
increase in post-VR earningsMarginal additional lift
The benefits of employment during VR were most pronounced for youth who entered without prior work experience. For these individuals, employment during VR was strongly associated with higher post-closure employment rates and earnings, reinforcing the role of VR as a bridge to first employment for disconnected youth. Programs that emphasize work-based learning, paid internships, and supported employment during VR participation may be especially effective for youth who are disconnected from work at entry.